OVERVIEW

RESEARCH

INSIGHTS

FINAL PRODUCT

TESTING

TAKEAWAYS

OVERVIEW

RESEARCH

INSIGHTS

FINAL PRODUCT

TESTING

TAKEAWAYS

OVERVIEW

RESEARCH

INSIGHTS

FINAL PRODUCT

TESTING

TAKEAWAYS

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

OVERVIEW

Background

In the past couple of years, I’ve had the privilege of working on XR projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing these challenges.

Design Preview

Build 3D environments without extensive modeling experience.

Take your Figma components with you into the XR world.

View and test your XR prototypes in XR.

RESEARCH

Stakeholder Interviews

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

User Interviews

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

INSIGHTS

User Stories

XR Companies

As

Leaders in the XR industry

we need

Industry-standard design tools for XR UIUX designers

so that we can

Improve our products + prove the potential of our industry.

XR UIUX Designers

As

XR UIUX designers

we need

Industry-standard design tools for prototyping and testing in 3D

so that we can

Streamline communication with development and get faster feedback from users.

How might we...

Create an industry-standard XR design tool for XR UI/UX designers?

Strategy

Design Principles

DESIGN PRINCIPLE 1

Familiar

DESIGN PRINCIPLE 2

Versatile

DESIGN PRINCIPLE 3

Compatible

FINAL PRODUCT

Design Solution: Figma XR Mode

3D Background

Build 3D environments without extensive modeling experience.

Convert regular 3D images into spherical panoramas to view them in 3D space.

3D Tools

Create simple 3D shapes for blocking.

Model simple 3D forms to block out 3D asset placement.

Import UI

Import flat UI components…

Bring your UI design components into 3D view.

Transform UI

Then transform them in the 3D space!

Change the tilt angle and curvature of your flat UI designs.

3D Tools

See your XR prototypes… in XR!

Check and test your 3D designs on your phone in cardboard VR.

TESTING

User Testing

TAKEAWAYS

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

Special thanks to:

Ben Spear

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

OVERVIEW

Background

In the past couple of years, I’ve had the privilege of working on XR projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing these challenges.

Design Preview

Build 3D environments without extensive modeling experience.

Take your Figma components with you into the XR world.

View and test your XR prototypes in XR.

RESEARCH

Stakeholder Interviews

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

User Interviews

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

INSIGHTS

User Stories

XR Companies

As

Leaders in the XR industry

we need

Industry-standard design tools for XR UIUX designers

so that we can

Improve our products + prove the potential of our industry.

XR UIUX Designers

As

XR UIUX designers

we need

Industry-standard design tools for prototyping and testing in 3D

so that we can

Streamline communication with development and get faster feedback from users.

How might we...

Create an industry-standard XR design tool for XR UI/UX designers?

Strategy

Design Principles

DESIGN PRINCIPLE 1

Familiar

DESIGN PRINCIPLE 2

Versatile

DESIGN PRINCIPLE 3

Compatible

FINAL PRODUCT

Design Solution: Figma XR Mode

3D Background

Build 3D environments without extensive modeling experience.

Convert regular 3D images into spherical panoramas to view them in 3D space.

3D Tools

Create simple 3D shapes for blocking.

Model simple 3D forms to block out 3D asset placement.

Import UI

Import flat UI components…

Bring your UI design components into 3D view.

Transform UI

Then transform them in the 3D space!

Change the tilt angle and curvature of your flat UI designs.

3D Tools

See your XR prototypes… in XR!

Check and test your 3D designs on your phone in cardboard VR.

TESTING

User Testing

TAKEAWAYS

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

Special thanks to:

Ben Spear

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

OVERVIEW

Background

In the past couple of years, I’ve had the privilege of working on XR projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing these challenges.

Design Preview

Build 3D environments without extensive modeling experience.

Take your Figma components with you into the XR world.

View and test your XR prototypes in XR.

RESEARCH

Stakeholder Interviews

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

User Interviews

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

INSIGHTS

User Stories

XR Companies

As

Leaders in the XR industry

we need

Industry-standard design tools for XR UIUX designers

so that we can

Improve our products + prove the potential of our industry.

XR UIUX Designers

As

XR UIUX designers

we need

Industry-standard design tools for prototyping and testing in 3D

so that we can

Streamline communication with development and get faster feedback from users.

How might we...

Create an industry-standard XR design tool for XR UI/UX designers?

Strategy

Design Principles

PRINCIPLE 1

Familiar

PRINCIPLE 2

Versatile

PRINCIPLE 3

Compatible

FINAL PRODUCT

Design Solution: Figma XR Mode

3D Background

Build 3D environments without extensive modeling experience.

Convert regular 3D images into spherical panoramas to view them in 3D space.

3D Tools

Create simple 3D shapes for blocking.

Model simple 3D forms to block out 3D asset placement.

Import UI

Import flat UI components…

Bring your UI design components into 3D view.

Transform UI

Then transform them in the 3D space!

Change the tilt angle and curvature of your flat UI designs.

3D Tools

See your XR prototypes… in XR!

Check and test your 3D designs on your phone in cardboard VR.

TESTING

User Testing

TAKEAWAYS

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

Special thanks to:

Ben Spear

© Sunjoo Park 2024

© Sunjoo Park 2024

© Sunjoo Park 2024