OVERVIEW

RESEARCH

INSIGHTS

FINAL PRODUCT

TESTING

TAKEAWAYS

OVERVIEW

RESEARCH

INSIGHTS

FINAL PRODUCT

TESTING

TAKEAWAYS

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

INDEPENDENT PROJECT

Figma XR Mode

Oct - Dec 2023

A redesign of Figma. Streamlines XR UI/UX design, prototyping, and testing processes using both new and existing Figma features.

Topic

Redesign

UI/UX

XR

Role

Researcher

UI/UX Designer

Tools Used

Figma

Illustrator

Photoshop

OVERVIEW

OVERVIEW

OVERVIEW

UIUX for XR

UIUX for XR

UIUX for XR

In the past couple of years, I’ve had the privilege of working on Extended Realities (XR) projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also highlighted significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing challenges.

In the past couple of years, I’ve had the privilege of working on Extended Realities (XR) projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also highlighted significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing challenges.

In the past couple of years, I’ve had the privilege of working on Extended Realities (XR) projects for Fidelity Investments, NASA SUITS, Seerslab, and Mondo XR. For me, this experience not only revealed the potential of the XR industry, but also highlighted significant shortcomings in current XR design processes. Recognizing these gaps, I took the initiative to develop a UX strategy project aimed at addressing challenges.

Design Preview

Design Preview

Design Preview

Build 3D environments without extensive modeling experience.

Build 3D environments without extensive modeling experience.

Take your Figma components with you into the XR world.

Take your Figma components with you into the XR world.

View and test your XR prototypes in XR.

View and test your XR prototypes in XR.

RESEARCH

RESEARCH

RESEARCH

Stakeholder Interviews

Stakeholder Interviews

Stakeholder Interviews

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

PAIN POINT 1

No Industry Standard

UIUX design in the XR industry hasn't been explored enought for there to be an industry standard.

PAIN POINT 2

Inefficient Prototyping

Current designing + protoyping tools for XR environments are not sufficient for XR UIUX designers to use.

PAIN POINT 3

Lack of Experts

There aren't many UIUX designers who specialize in the emerging tech industry right now.

User Interviews

User Interviews

User Interviews

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

PAIN POINT 1

Inefficient Tools

2D design software are not suitable for 3D environments, and game engines are overwhelming to use just for design.

PAIN POINT 2

Inefficient User Testing

2D prototypes are difficult to test with, and functional prototypes take too long to build + deploy

PAIN POINT 3

Design + Dev Communication

There is a big gap between the design and development processes.

INSIGHTS

INSIGHTS

INSIGHTS

User Stories

User Stories

User Stories

XR Companies

XR Companies

As

As

As

Leaders in the XR industry

Leaders in the XR industry

Leaders in the XR industry

we need

we need

we need

Industry-standard design tools for XR UIUX designers

Industry-standard design tools for XR UIUX designers

Industry-standard design tools for XR UIUX designers

so that we can

so that we can

so that we can

Improve our products + prove the potential of our industry.

Improve our products + prove the potential of our industry.

Improve our products + prove the potential of our industry.

XR UIUX Designers

XR UIUX Designers

As

As

As

XR UIUX designers

XR UIUX designers

XR UIUX designers

we need

we need

we need

Industry-standard design tools for prototyping and testing in 3D

Industry-standard design tools for prototyping and testing in 3D

Industry-standard design tools for prototyping and testing in 3D

so that we can

so that we can

so that we can

Streamline communication with development and get faster feedback from users.

Streamline communication with development and get faster feedback from users.

Streamline communication with development and get faster feedback from users.

How might we...

How might we...

How might we...

Create an industry-standard XR design tool for XR UI/UX designers?

Create an industry-standard XR design tool for XR UI/UX designers?

Create an industry-standard XR design tool for XR UI/UX designers?

Strategy

Strategy

Strategy

Design Principles

Design Principles

Design Principles

DESIGN PRINCIPLE 1

DESIGN PRINCIPLE 1

PRINCIPLE 1

Familiar

Familiar

DESIGN PRINCIPLE 2

DESIGN PRINCIPLE 2

PRINCIPLE 2

Versatile

Versatile

DESIGN PRINCIPLE 3

DESIGN PRINCIPLE 3

PRINCIPLE 3

Compatible

Compatible

FINAL PRODUCT

FINAL PRODUCT

FINAL PRODUCT

Design Solution: Figma XR Mode

3D Background

3D Background

3D Background

Build 3D environments without extensive modeling experience.

Build 3D environments without extensive modeling experience.

Convert regular 3D images into spherical panoramas to view them in 3D space.

Convert regular 3D images into spherical panoramas to view them in 3D space.

Convert regular 3D images into spherical panoramas to view them in 3D space.

3D Tools

3D Tools

3D Tools

Create simple 3D shapes for blocking.

Create simple 3D shapes for blocking.

Model simple 3D forms to block out 3D asset placement.

Model simple 3D forms to block out 3D asset placement.

Model simple 3D forms to block out 3D asset placement.

Import UI

Import UI

Import UI

Import flat UI components…

Import flat UI components…

Bring your UI design components into 3D view.

Bring your UI design components into 3D view.

Transform UI

Transform UI

Transform UI

Then transform them in the 3D space!

Then transform them in the 3D space!

Change the tilt angle and curvature of your flat UI designs.

Change the tilt angle and curvature of your flat UI designs.

Change the tilt angle and curvature of your flat UI designs.

3D Tools

3D Tools

3D Tools

See your XR prototypes… in XR!

See your XR prototypes… in XR!

Check and test your 3D designs on your phone in cardboard VR.

Check and test your 3D designs on your phone in cardboard VR.

Check and test your 3D designs on your phone in cardboard VR.

TESTING

TESTING

TESTING

User Testing

User Testing

User Testing

TAKEAWAYS

TAKEAWAYS

TAKEAWAYS

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

This project is particularly dear to me because it sprang from my personal pain points working as a UIUX designer in XR. It was really great to see that other designers in this space felt the need for a standardized XR design tool too!

Special thanks to:

Ben Spear

Special thanks to:

Ben Spear

Special thanks to:

Ben Spear

© Sunjoo Park 2024

© Sunjoo Park 2024

© Sunjoo Park 2024